AI Insights · Timothy · April 2022
Top 5 Roguelike Games in Australia: Q1 2022 Performance
Discover the performance trends of the top 5 Roguelike games in Australia during the first quarter of 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Roguelike games in Australia demonstrated varying performance trends in terms of weekly downloads, revenue, and active users, as per Sensor Tower data.
RAID: Shadow Legends from Plarium Global Ltd showed a fluctuating revenue trend, peaking at around $135K in mid-February. Weekly downloads saw a dip mid-quarter, starting from 3.6K in late December and ending at 2.7K by the end of March. Active users experienced a gradual decline from 23.4K at the start of the quarter to 19.8K by the end.
AFK Arena by Lilith Games experienced a revenue peak of approximately $92K in early January, with a notable drop to about $52K by mid-March. Downloads started strong at 3.5K in early January but declined significantly to 823 by the end of March. Active users followed a similar downward trend from 16.8K to 11.3K over the quarter.
Hero Wars: Alliance RPG from Nexters Global LTD saw its revenue peak at around $82K in mid-February, with a notable dip to $35K by the end of February before rising again to $75K by the end of March. Downloads fluctuated, starting at 9.7K in early January and ending at 3.2K in late March. Active users remained relatively stable around the 13K-17K range throughout the quarter.
Idle Heroes - Idle Games by DHGames Limited had a peak revenue of approximately $42K in early February, with a decline to about $16K by early March, before recovering to $29K by the end of the quarter. Downloads remained fairly low, ranging from 741 in late December to 649 by the end of March. Active users saw a slight decline from 6K to 4.9K over the quarter.
Finally, Mobile Legends: Adventure by Shanghai Moonton Technology Co., Ltd. experienced steady revenue, peaking at around $21K both at the beginning and end of the quarter. Downloads fluctuated slightly, starting at 915 in late December and ending at 484 by the end of March. Active users showed a slight decline from 7.4K to 5.9K over the same period.
For more insights on mobile app performance, visit Sensor Tower.